GameFi Weekly Recap | June 27th – July 3rd, 2022

This GameFi Weekly Recap is provided solely for informational purposes and does not constitute investment advice. People are still depressed and uncertain, and the market is flat with little significant change. Let’s take a look at on-chain data and some important news with Coincu.

Network Growth

Total Marketcap of GameFi Projects

According to, The total marketcap of all gamfi projects is $10,110,450,785 accounting for 7.62 percent of the growth from last week.

Total transactions

This week, The total transactions of Gamefi are 165,542,454 transactions with an average daily transaction of 23,648,992 transactionsIncreasing trivial from last week, with the average number of daily transactions in week 25 being 23,024,675 transactions when the market is recovering after days of deep decline.

Gamer trends

From June 27th to July 3rd, there were about 529,326 unique users, a decrease of about 5.76% from the number of unique users last week. This index is low and tends to decrease further. And the number of new users increased by more than 3.31% with 57,920 users. Particularly on June 29th, when there were just 318,116 unique users and 439 new users, we noticed a sharp decline in statistics.

Total Users by Game

The top 3 projects this week in terms of the number of participants are Splinterlands (27.06%), StarSharks (6.91%), Bomb Crypto (5.03%).

Top Gainers and Losers

Highlight Events

Swave Photonics secures $7.3M to bring AR/VR experiences to the metaverse

Swave has ramped up its campaign to bring truly realistic artificial reality (AR) and virtual reality (VR) experiences to applications like the metaverse. The extended reality startup, spun off by Belgium-based research institutions Imec and the Vrije Universiteit Brussel (VUB) has raised €7 million.

Swave is developing a revolutionary holographic extended reality (HXR) technology that will make virtual reality almost virtually from the real world. The technology will deliver lifelike, high-resolution 3D images that are viewable with the naked eye to the metaverse. According to Swave, its HXR technology enables 1000x better pixel resolution removing the need to wear AR/VR headsets or prescription glasses.

For more information: click here

Meta Launches Meta Pay, a Metaverse Dedicated Digital Wallet

The new wallet is essentially a rebrand from the company’s former Facebook Pay service and will keep fulfilling the same functions that its predecessor did in the past. This time however it will also be a universal way of paying for goods and services for avatars in the metaverse. Meta CEO Mark Zuckerberg believes that the new wallet will be a solution to two issues in the metaverse, accessibility to digital goods and proof of ownership.

Meta hopes the new payment method will help the issue by giving an item a Web3 identity that links purchases of digital items to a singular digital identity, he explained. “This kind of interoperability will deliver much better experiences for people and larger opportunities for creators. That is, the more places you can easily use your digital goods, the more you’ll value them, which creates a bigger market for creators.”

For more information: click here

Former Sony and Playstation veterans form gaming studio for Web3 games

The co-creator of award-winning game Days Gone, John Garvin, and Playstation’s former head of visual arts Michael Mumbauer, have joined forces to launch Liithos, a new gaming and entertainment studio for Web3 games.

The studio is led by Mumbauer (founder & CEO of Liithos, formerly founder & CEO of That’s No Moon and Head of PlayStation’s Visual Arts), and Garvin (vice president & creative of Liithos, writer and director of Ashfall, former Bend Studio creative director of Days Gone and Syphon Filter).

Liithos announced today that it is working on its debut narrative-driven title, Ashfall. When published, it will be the first true Web 3.0 AAA title for PC, Console, built on the Hedera network. However, no publication date has been released yet. The art studio’s vision is led by Mumbauer, who pioneered the development techniques at PlayStation Visual Arts for 13 years. He was integral to driving innovation for PlayStation 3 to PlayStation 5, and helped bring beloved gaming characters such as Nathan Drake of Uncharted and Joel and Ellie of The Last of Us and Deacon St. John of Days Gone to life.

For more information: click here

ViewSonic Brings Education to the Metaverse

Bringing the education sector into the metaverse, ViewSonic, a global provider of visual solutions, will debut its “UNIVERSE” at the ISTE Live 22 Conference & Expo from June 27th to the 29th. UNIVERSE by ViewSonic is a full-scale educational platform where classes take place in an immersive virtual 3D environment. Kevin Chu, the Director of UNIVERSE, said that the pandemic has forced the education industry to innovate. The team at ViewSonic designed the UNIVERSE platform for out-of-classroom learning experiences and has created tools to help instructors.

Some of those instructor tools include the ability to generate pop quizzes, two different modes for classroom management, and detailed learning reports that show the engagement level of each student after the class has ended. The team has also designed the platform with students in mind. Part of the goal of UNIVERSE is to create a safe digital environment for learning for students. The goal isn’t just book learning but feeling at ease enough to form meaningful relationships. For now, the educational platform is in beta mode with no publicized timetable for its full release.

For more information: click here


Above is the important information in the past week on the GameFi. Crypto winter has arrived, it’s also time to purge projects. Good projects stay and bad projects go. Everything is just beginning.

If you have any questions, comments, suggestions, or ideas about the project, please email [email protected].

DISCLAIMER: The Information on this website is provided as general market commentary, and does not constitute investment advice. We encourage you to do your own research before investing.


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