In the previous post, I pointed out the challenges and difficulties in building a gamefi. In this article let’s discuss how a gamefi project can overcome these difficulties.
What if Axie Infinity supports the necessary tools for the community to participate in map creation? I believe that with millions of brains in the community, there are definitely better ideas than dozens of members of Axie Infinity’s dev team. By then, the community will be free to create as they please, and the outstanding Custom Map will also bring a lot of players. This is a win-win move for both sides.
It is also one of the steps to stimulate the community’s creativity to find “new breezes”, which is currently seriously lacking in hundreds of GameFi projects now.
Besides, other games are best to find new things through gameplay, instead of editing a little plot, redoing a bit of shaping, maps, … and then rushing to launch products. Products.
One question is, will these Custom Maps reduce the value of the token? Definitely not, because the project team might make a provision to only use its tokens in Custom Maps; In addition, the more players, a part also poured into the main game.
In my opinion, games are meant to be played, not for a living. Existing projects have been swept up in the Play to Earn vortex, so it seems to be all about tokens. At this point, they should be called financial products, instead of being known as Games.
Of course, you will argue that GameFi is Game + Finance, which means there must be finance in it. But look again, games like Vo Lam Truyen Ky, Phong Than, Mu, or more recently Dota and League of Legends, do they have Play-to-Earn?
What is the result? They became monuments in the Gaming village. And despite Free to Play, Valve has become one of the “big hands” in the Gaming field. Every TI season is a voluntary “blood donation” by gamers. Here is the amount to buy the Battle Pass (an exclusive item each TI season, with much beautiful equipment for Heroes):
Therefore, projects can focus on developing ideas, if not, they can hire people with experience in the traditional Gaming segment, to create a strong internal for the game. After being accepted by the community, then the Earn feature must be designed.
In terms of Marketing, a simple way is to organize a tournament. The bigger the tournament, the more people will learn what the game is, how to play, how to win. Especially during a market correction like this, perhaps no one would criticize making a large amount of money through tournaments.
Another suggestion, based on Perpetual Protocol’s The Perfect Game rules, we can do Campaigns like: In a certain period of time, the number of PvP games in Axie reaches a milestone, and Sky Mavis will donate an amount of money to Covid treatment centres, for example.
If GameFi is simply a wind that comes and goes like the trend of Foodcoin, Dogecoin, and Safemoon, then perhaps this article is written in the last chapters of the novel “Play to Earn”. But if the community wants to revive it, then perhaps in addition to the above shortcomings, there will be many more things we need to solve.
If you have any questions, comments, suggestions, or ideas about the project, please email ventures@coincu.com.
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Marcus
Coincu Venture
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