Cryptocurrency investment giant Grayscale released a positive report for Metaverse, estimating that Metaverse could become more than $ 1 trillion mainstream in the next few years.
report November titled “Metaverse Virtual Cloud Economies, Web 3.0” by Grayscale Research Lead David Grider and Analyst Matt Maximo. Both explore the growing sector primarily from the perspective of an open Metaverse world powered by a “linked crypto economy” like Decentraland.
The report highlights that the metaverse platforms built into crypto tokens, DeFi services like staking and lending, NFT, decentralized governance and decentralized cloud storage have “created an immersive experience.” New online “is rapidly attracting new users.
Source: grayscale
The analysis of the data of the “Global All-Time Active Metaverse Wallet” since the beginning of 2020 showed that the user base has increased tenfold since then and by June 2021 had reached almost 50,000.
“Compared to other Web 3.0 and Web 2.0 segments, users of the virtual world are still in the early stages, but if the current rate of growth continues on its current course, this emerging segment has the potential to become mainstream in the years to come to become.”
Source: grayscale
The report highlights that there is no shortage of venture capitalists to share in the industry’s potential. According to the report, $ 1 billion was raised for blockchain gaming in the third quarter, representing 12% of total fundraising for the entire crypto sector for the quarter, making it the “top subsector” in the Web 3.0 and NFT categories .
Source: grayscale
The researchers identify a number of key factors that could significantly contribute to the growth of the Metaverse space, including the increase in average leisure time and the amount of money being spent on digital hobbies, the cultural shift from premium gaming to free-to- Play games and Web 3.0 innovation as play-to-earn (P2E).
Global virtual game revenues are $ 180 billion in 2020, with “premium spending” around $ 40 billion, with estimates suggesting the sector could bring in more than $ 400 billion in 2025, mainly driven by the spending pattern for games.
Source: grayscale
The report argues that because of the P2E potential they represent, this shift “continues to accelerate with the transition from the closed Web 2.0 metaverse to the open crypto Web 3.0 metaverse”.
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