Space Sip is the first NFT space battleship game with a world-class design of gaming experience in a real-value collectible ecosystem. Investment potential in blockchain gaming has grown tremendously. When it comes to immersive gaming, however, the Metaverse concept allows for a wider range of people to participate. More than a few gaming firms have sought to replicate Axie Infinity, Sky Mavis’ most popular pokemon-like blockchain game, following its success.
Space SIP is a play-to-earn NFT role-playing game developed on the Binance Smart Chain platform. The game is focused on acquiring a legendary Spaceship and a formidable Weapon with which to use it. The Spaceship can be used to mine $SIP tokens. Players can engage in fights with their assets in order to acquire $SIP tokens in Space Sip Universe. The assets are player-owned NFTS that are ERC-721 compliant and may be exchanged on the proprietary marketplace.
Everybody, regardless of age, Space Sip is encouraged to participate in the project’s goal of having a good time while playing games. It’s a good source of cash for them. The project’s goal is to build games that are both enjoyable to play and profitable to play. Players should be able to enjoy both their in-game and real-world activities owing to the blockchain gaming environment.
Space Sip is a turn-based RPG in which each character, item, and enemy has a unique aspect allocated to them. Among the game’s features are four:
When combat, the elements can improve or lessen your chances of success. Each element trumps and is trumped by the following elements:
Trump | Trumped by | |
Fire | Earth | Water |
Earth | Lightning | Fire |
Lightning | Water | Earth |
Water | Fire | Lightning |
Spaceships are one of the main NFTS in Space Sip. Initially, the gamer must mint their first Spaceship for $SIP. The $SIP spent on minting spacecraft goes to the combat payout contract. Every spaceship starts at level 1, with random elements and qualities. Changing a spaceship’s element is currently impossible.
Overall, there are 16 types of spaceships associated with 4 elements. There are four classes for each of the four elements (Fire, Earth, Lightning, Water).
There are 4 rarities of spaceships. Better rarity will offer the spaceship additional power and rewards.
A spaceship’s level cap depends on its rarity. Spaceships will need to evolve at various level checkpoints to increase their base stats (HP, Attack).
Each Spaceship has a maximum count based on its class and rarity and Combat uses fuel. When a starship runs out of fuel, it must dock with a Base Station. When mining, a spaceship’s fuel is not refilled. The Base Station regenerates fuel at 0.1 every 5 minutes.
Rarity | Chance | Level Cap | Rarity Fuel Capacity |
Normal | 48.8% | 20 | 15 |
Rare | 20% | 40 | 30 |
SuperRare | 1% | 60 | 45 |
Specially Super Rare | 0.2% | 100 | 60 |
Each ship has its own HP pool and Attack power, with a maximum based on class and rarity:
For each spaceship in Space Sip, the number of Missiles is determined by its rarity. Missile is a non-consumable characteristic that is reset after each battle.
Rarity | Rarity Number of Missiles |
Normal | 1 |
Rare | 2 |
SuperRare | 3 |
Specially Super Rare | 4 |
At level 1, each Missile deals 3 HP of damage, which increases by 5% each time it is upgraded. The total damage of a missile is based on the base damage multiplied by a bonus.
A ship’s luck stat is Godsend. Godsend affects all combat actions but not skills.
Godsend level starts at 0 and goes up to 10. Enchantment is the use of SIP tokens to burn one spaceship and raise the Godsend level of another.
Spaceship starts at level 1 and has no Exp. It can gain Exp via fighting: FightingDisturbia in Mining Planets, PvE Combat, PvP Combat
The quantity of Exp needed for an upgrade varies by Spaceship level. Upgrades require more Exp. Spaceship’s HP and ATK increase by 5% per level.
Fusion is the process of combining two spaceships using SIP tokens. The target spaceship’s Fusion level is increased, and the burning spaceship vanishes. Spaceship level cap is unlocked by fusion level: Spaceship max level 10 *(Fusion + 1)
The Spaceship’s rarity level cap cannot be exceeded. Rarity affects a spaceship’s max Fusion level:
Rarity | Max Fusion level |
Normal | 1 |
Rare | 3 |
SuperRare | 5 |
Specially Super Rare | 7 |
Rarity required for each Fusion level upgrade:
Aside from unlocking the level cap, upgrading Spaceship Fusion level awards it with:
Space Sip’s socket-able objects include gems. These gems have inherent special abilities. These gems can bring significant effects to sockets. Stronger diamonds have stronger effects.
Common Gems are eatable. They are utilized in fights and are afterward destroyed. Players can buy them on the market for $SIP or find them in fights. Common Gems are divided into two categories:
Legendary Gems are NFT gems gained through battling or Special Events. They are marketable (on the Marketplace). LegendaryGems have 5 distinct abilities:
Each spaceship contains gem sockets.
Rarity | Common Socket(s) | Legendary Socket |
Normal | 1 | – |
Rare | 2 | 1 |
SuperRare | 3 | 1 |
Specially Super Rare | 4 | 1 |
Planet is a mining vault where users can send their spaceships to mine $SIP tokens, which they receive in return.
The four planets are the origin of the universe with a big mining vault on them:
The universe is always evolving. Random teleports to these new worlds let players send ships for bonus mining. Raffle Mining Registration for the teleport is only available for a limited period. Only those who access the harbor can go alone to the Raffle MiningVault. The smart contract for Raffle Mining vault expires. After Raffle Mining, the vault closes and no more $SIP is earned.
The ticket holder may deploy a crew of four ships to mine in the Raffle Mining vault. Players are urged to combine ship attributes to optimize their earnings. The ship’s qualities determine mining rate:
PR = (TR/TV)*PV:
Spaceship fuel capacity (i.e PV) when participating in mining pools are calculated as follows:
A PvE mission requires 3 spacecraft and costs 5 fuels per ship. Each PvE assignment presents three random enemy combat fleets. Fighting is an on-chain transaction that compares the player’s final HP to the power values of the chosen ship and enemy. Contrary to popular belief, combat gas taxes are not fixed at 0.0025 BNB. In MetaMask transactions, the true gas costs of fights are roughly 0.0007 BNB. For the platform to be sustainable, each round’s payout must balance with the gas fees and platform reward system.
Combat in Space SIP uses variables from the player’s spaceship. These variables are:
A war fleet requires three spaceships. SquadBonus offers four different forms of benefits based on the fleet’s characteristics.
The components affect the missile’s battle damage. Elements trump and are trumped by each other as follows:
Missile Damage is calculated from Base Damage and bonuses as follows:
Normal HP increases with spaceship level. In PvE missions, Spaceship Final HP is calculated by adding Squad Bonus to Normal HP. Spaceship Normal Attack increases with spaceship level. It adds to Normal Attack to calculate Final Attack.
For each PvE mission, a set of 3 enemy battle fleets is presented with random attributes:
Spaceship Squad and Enemy Squad arrive on the scene. In a 5×5 grid, each fleet fires at the other. When a Missile hits a target, the target’s HP is reduced by the Missile’s damage. Spaceship Squad HP must be higher than enemy squad HP to win the battle. Enemy Power is based on Enemy Squad HP and Attack. As long as the platform is sustainable, players can play-to-earn.
The player must leave their spaceship at the base station to recharge their fuel. Fuel replenishment is 0.1 points every 5 minutes for all ships.
Every day, billions of monsters attack. They invade mining worlds and slow down mining rates. To restore normal mining status, players must destroy these obnoxious monsters. Destruction of these monsters grants XP. The details about this Disturbia are as follows:
There will be daily tasks that allow players to earn daily rewards:
There will be an Achievement system to reward players for achievements that they have made:
Space SIP allows participants to own NFTS (characters and items). The player owns the right to sell and trade. For this reason, Space SIP created a market. The player can search other players’ ships and things, as well as list their own characters and items. The player will pay a modest BNB gas price to list and unlist characters and things. The platform adds 10% to the listing price. This cost is incorporated into the fight payment contract.
Players can sell ships in $SIP. The seller sets the selling price. After being posted on the market, the spaceship is locked and cannot be utilized by the original owner.
This feature allows gamers to make passive money by buying NFTS but not playing games. The players list the ships for days in $SIP. Only Rare or better ships can be lent. The lenders set the period and price. After being lent out, the ships are locked and cannot be sold or utilized in the game by the original owner.
This feature helps gamers to plan their purchases to save money while still obtaining valuable NFTS. The Buy option compares favorably to Recruit in Base Station, which provides a random NFT of varying quality.
This feature allows players to earn money instead of buying expensive NTFS advertised on the market. They can also try out the NFTS before buying them. The borrowers pay $SIP and can borrow the ships for the agreed term. Borrowers can utilize borrowed spaceships for any game activity but cannot sell or lend them. After the borrowing term, the owner receives the borrowed spaceship.
$SIP serves as the native game currency for Space Sip
$SIP is presently trading on a number of cryptocurrency exchanges, including the following:
In the future, Space Sip will update with more use cases for $SIP
The faucets and sinks in the game regulate the flow of $SIP into and out of the contract. A faucet activity is one that delivers $SIP to players, while a sink activity consumes $SIP. Due to the limited quantity of $SIP, maintaining a balance between the two is critical for the game’s survival. SIP Faucets in Space delivers $SIP to players, and the faucets’ reward pool is refreshed by any sinks in the game.
Players can earn in the following ways:
Additionally, they will have Community Airdrop (Follow their Twitter and join Discord Community for more information)
On October 29, 2021, the social network exploded with the announcement that Facebook had officially changed its name to Meta. Facebook’s intention to expand its metaverse realm is demonstrated by the name change. Following the disclosure of the aforementioned facts, the Metaverse project’s coins/tokens surged in value from 30% to 100%, including Decentraland (MANA), The Sandbox (SAND), and Ghost (GHST),… Metaverse is currently a phenomenon that is gaining a lot of attention from both the cryptocurrency and non-cryptocurrency communities.
Using the “Space” concept, Space Sip intends to create a universe of connected planets in which users can travel between them and interact with other players. Each planet will have various games to pick from, providing players with additional alternatives. The project’s goal is to connect all of their universe’s worlds using $SIP tokens that players earn by playing inside or outside of the game world in which they are currently located, anyone who has earned them access to all of their worlds on their own terms rather than being locked into a single game system as most companies do nowadays.
Metaverse version 1.0 is supposed to have a planet system with each planet possessing a unique set of powers to assist the civilization in advancing both economically and militarily. Each planet is associated with a certain nation. Additionally, users are encouraged to create guilds in order to acquire planets via the SIP Metaverse Asset Offering (SMAO) and compete against one another.
Space Sip’s team of experts who are behind this ambitious project has contributed a lot to reaching its milestones and increasing visibility around it
Decentraland is a blockchain-based virtual reality platform. Users can create, share, and sell content and apps. The community owns the land in Decentraland and thus their works. It allows users to claim ownership of virtual land. They govern what is published on their parcel of land, identified by a set of cartesian coordinates (x,y). The content might be static 3D scenes or dynamic systems like games.
Players can own land, build, play, and participate in virtual adventures within this virtual universe, dubbed the metaverse. Users can commercialize their metaverse experiences by buying a sandbox piece of virtual land, which might be an attractive pastime for artists or tiny developers unfamiliar with other game engines. The Sandbox has risen in popularity to rival Minecraft and Roblox, and it places a high premium on cultivating a vibrant community of users who can engage and exchange ideas in order to drive platform-wide innovation.
According to Coincu’s research and analysis, it is likely that this Space Sip is a Metaverse project that includes a variety of elements to enable users to modify their thinking.
In terms of token allocation percentage, a long-term development project with a total token unlocking period of up to four years is often fairly reasonable in this regard. However, the low allocation rate for Liquidity has a drawback.
In short, individuals can allocate a reasonable amount of capital to experience the fun in space games like Space Sip
Find more information about the project:
Website: https://sip.space/
Telegram Announcement: https://t.me/SpaceSip_News
Telegram Group: https://t.me/SpaceSip
Twitter: https://twitter.com/0xSpaceSip
Discord: https://discord.com/invite/YZkw7pXVyC
If you have any questions, suggestions, or ideas about the projects, please email ventures@coincu.com
DISCLAIMER: The Information on this website is provided as general market commentary, and does not constitute investment advice. We encourage you to do your own research before investing.
Harry
Coincu Ventures
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