Recently blockchain and crypto become the focus of discussions. Many people at home and abroad, from experts to economists, are starting to learn, invest a lot of money or all their money, even play all the time by leaving traditional jobs to join blockchain projects.
There will be supporters and skeptics, of course, but it is clear that this is no longer the time to sit back and see what happens, but to decide to “Join” or “No Participate”.
If you are a model lover, the following article will help you feel blockchain technology in a methodological way according to elementary school standards.
It can be said that projects using blockchain technology related to Cryptocurrency have 2 main stages: pre-release and post-release.
The “Pre-release” phase aims to “call for capital” mainly through private sales to operate for the following period. The assets of this stage are mainly theory on paper, so when projects reach a level where they are close to each other in terms of background knowledge and writing ability, the main difference lies in the team.
The “post-release” phase from a crypto perspective will have two main tasks: creating scarcity and increasing demand. If done well, it will increase the value of that crypto, otherwise, it will decrease the value of the crypto.
With the above point of view, the difference of a Crypto project is the plan and the ability to “increase demand”.
In developed countries, due to the synchronous technology infrastructure, crypto projects using blockchain technology have many opportunities to apply through solving specific problems such as finance, law, human resources, success, etc. Smart city, transportation, agriculture….So the model using the third option – “creating actual demand” as the core, supported by the other two options became popular.
In developing countries, for example, Vietnam, on the one hand, there is no technology infrastructure, on the one hand, there is an abundant working age (and playing games), accompanied by strong catalysts from various platforms. Successful games create a necessity is to develop game projects with option 1 – “increasing the number of buyers” as the focus, supported by option 2 – “extending token holding time” and not need actual use to become a popular and successful template.
When related to the crowd, to the community, the projects begin to go further in the psychological-economic game. The participation of good/scam developers, investment funds, press, good/bad investors, up/down markets, good/bad KOLs… creates a confusing and sometimes noisy black-and-white game oh.
Source: Nam Nguyen
If you have any questions, comments, suggestions, or ideas about the project, please email ventures@coincu.com.
DISCLAIMER: The Information on this website is provided as general market commentary, and does not constitute investment advice. We encourage you to do your own research before investing.
Elise
Coincu Ventures
London, UK, 4th November 2024, Chainwire
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