To keep pace with changing social norms, the need for meaningful communication and expression continues to drive innovation. Pax.world’s development and design were motivated by the desire to overcome some of the most significant barriers to adoption associated with virtual worlds
Pax.world is a decentralized metaverse in which the PAXW token will be utilized to produce and trade value. Pax.world is constructing an aesthetically pleasing, accessible metaverse that will run on PC, mobile, and virtual reality platforms. Open for widespread adoption, it provides a fully immersive metaverse experience with minimal hardware requirements.
Users will have access to facial recognition, avatar creation, group calls in the metaverse, and mass streaming events. Pax.world also serves as a forum for the creation and trading of NFT based on customized metaverse objects or metaverse land.
In contrast to existing metaverses, Pax.world will reward user engagement in a variety of ways, establishing an engaging community-driven by value-added interactions. Some of the key highlights include:
Pax.world is fully capable of addressing the demands of producers and consumers alike and enables enterprises of all sizes to establish virtual presences and offer services. Several instances of commercial activity in the real world include the following:
When it comes to virtual representations of their users, it is usual for games and online platforms to allow the creation of avatars. Regular avatars are still supported in pax.world, but they’ve also now introduced the option for users to scan their faces (using a camera) and have them rendered into their avatars as well. Because of this, users are able to create lifelike avatars that are quite obviously distinguishable from their real-world counterparts.
Especially the team introduces more real-world interactions into the metaverse, such as educational and entertainment opportunities, they feel that users should have this choice available. As of right now, none of the competing platforms offer this feature; instead, they all take an overly animated approach that is not necessarily appropriate for all use cases.
For Pax.world to achieve its goal of universal accessibility, it has to be available on all platforms and run in a standard web browser. This means that you may access pax.world from a PC, a Mac, or a phone using any web browser and still enjoy the main features of the site.
Not only that, but because of our continual improvements, running pax.world is doable on even the most basic $300 Chromebook with mediocre hardware. Because of the minimal hardware need, even people in underdeveloped countries who do not have access to powerful computers will be able to participate in the metaverse experience without missing out.
Pax.world stresses rich communication by including support for spatial audio and video, as well as the ability to broadcast audio/video material for a number of applications.
These experiences are further enhanced by the inclusion of audio and video chatting capabilities for all users, which enables them to converse and exhibit their camera views in-world – something that other rivals do not provide. Consider pax.world’s audio/video capabilities as a metaverse-based Zoom call.
Unlike rivals, who almost exclusively use the Ethereum network, pax.world will leverage the Binance Smart Chain to drastically reduce the cost and speed of in-world transactions. At the moment, the average cost of Ethereum transactions renders them prohibitively expensive for anyone but the “crypto wealthy,” but this will change with pax.world, which is consistent with their mission of accessibility.
Communication tools and user experience are only the beginning; Team has several exclusive NFT integrations in the works, as well as novel land sale/purchase/lease processes that will reward landowners in ways not currently feasible. They will be disclosing greater information on our land ownership and additional procedures in the coming weeks.
Gamezone and MetaVpad will be the major launchpad platforms for the PAXW IDO, with backing from Bluezilla VC, an incubator with an in-house team to boost up-and-coming projects. Pax.world is confident in its immediate IDO success with its partners. Gamezone will bring in potential IDO buyers interested in play to earn, while Metavpad is a match with the metaverse side of pax.world.
In-world asset production is primarily focused on real estate and items/models, both of which need pax.world’s native token PAXW. Additionally, this token acts as an incentive mechanism for users and supports the establishment of a virtual economy.
This implies that brands and enterprises entering pax.world may use $PAXW to acquire land and stake $PAWX to create goods that can be included in their own sub-verses. Each company may completely personalize these sub-verses according to their own themes and style preferences, and they can be used for a variety of reasons, including customer assistance centers, virtual product demonstrations, events, broadcasts, meetups, and auctions. If necessary, brands can also issue their own in-world tokens and integrate payment methods to support in-world transactions by their customers.
Find more information about Pax.world:
Website: https://pax.world/
Whitepaper: https://docsend.com/view/sx4eg8yfm455ivje
Twitter: https://twitter.com/paxworldteam
Telegram: https://t.me/PAXworldOFFICIAL
Discord: https://discord.com/invite/paxworldofficial
Medium: https://medium.com/@PAXworldOFFICIAL
Youtube: https://www.youtube.com/channel/UCbZHKgOPm9JCsOQtFHFIK4w
If you have any questions, comments, suggestions, or ideas about the project, please email ventures@coincu.com.
DISCLAIMER: The Information on this website is provided as general market commentary, and does not constitute investment advice. We encourage you to do your own research before investing.
Marshall
Coincu Ventures
Ramat Gan, Israel, 14th November 2024, Chainwire
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