Looking back over the last two months, especially with the recent launch of the BSC realm on April 30th, STEPN took a risky step.
STEPN certainly paid our dues, but STEPN also learnt a lot in the process. We hope to improve STEPN’s economic system before the roll-out of the future worlds by reviewing the expedition objectively and summarizing our takeaways and action plans in this document.
As a result, the team’s goal is perfectly linked with that of the users. We have learned to value your useful comments from prior contacts with you all. We also value your commitment to our long-term goals. Before we deliver the final answer to you, our users, we’d like to provide a description of the scenario and our analysis in the hopes of collaborating on a long-term project.
Before we start, let’s ensure our overarching expectations are aligned.
We hope that the product can operate for years to come, organically sustain the model to incentivize people to exercise, and really change people’s lives and wellbeing.
With these expectations, we distil the following goals as we analyze rationally:
1. VALUE: There should be consistently more external value inputs, which come from not only new users but also from other commercial means.
2. PRODUCT: The product should gradually more enjoyable by itself. We will be more than willing to pay for the empowerment, to build better entertainment and social experiences.
3. REALM: The new realm should not be overly-volatile. In the recent episode, it is undeniable that many of us have experienced wild financial benefits, but as it’s said “these violent delights have violent ends”
Therefore, before we introduce any future realm, we have identified some obvious and deep-rooted problems. We hope to make fundamental changes to address this.
We have some solutions but would love to hear from you first before making any specific changes. Ideally, we’d like to incorporate your suggestions into our action items.
Here is the summary of these problems, followed by our detailed explanation of each:
1. The cross-realm energy bridge brings about windfall profits and consequently quick exploitation of the BSC realm.
2. The pure mint-and-sell activities hinder the expected experience of the product.
3. The edge cases of dynamic mint cost are not being insufficiently considered.
4. The lack of self-adjusting mechanisms for the sneakers and gems, and the inflation of these assets.
The cross-realm energy bridge brings about windfall profits and consequently quick exploitation of the BSC realm
The problem review:
When the BNB Chain realm only opened for 20 days, the average daily energy consumption per user had reached an astonishing 9 energy per day. This was caused by the popular strategy of 1 pair of BNB-based + 8 pairs of Solana-based sneakers.
However, under this circumstance, an unfortunate positive spiral appeared:
The 8 pairs of Solana-based sneakers are very cheap -> with 9-energy one could very quickly return their principal -> yet the market is still pricing the sneakers based on the.
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