Neal Stephenson, who first coined the concept of “metaverse“ 30 years ago, is about to launch a blockchain project called LAMINA1.
In 1992, writer Neal Stephenson introduced you to read the concept of a metaverse in the science fiction novel Snow Crash. He was also the most talked-about when Facebook announced the company’s name change to Meta with the ambition to usher in the era of the virtual universe. Besides writing, the 62-year-old writer was a future strategic planner for the company Magic specializing in augmented reality (AR) from 2014 to 2020.
Although he said he had no connection with Meta’s ambitions, Neal Stephenson is also incubating his blockchain project called LAMINA1 in partnership with former Bitcoin Foundation president Peter Vessenes. On June 8, Peter Vessenes officially announced this project in an article published on Medium.
In the article, Peter Vessenes said the LAMINA1 blockchain would serve as the “platform for Open Metaverse.” He described the LAMINA1 project as one that would be “closer to Neal’s vision – one that prioritizes creators, both technically and artistically, a provider of space computing technology and a community that can support those who are building metaverse.” Vessenes also mentioned that the blockchain would emit negative carbon.
Speaking about Neal Stephenson’s role in the LAMINA1 project, Vessenes said: “Neal Stephenson will bring vision, wisdom, experience and core goals to the project, such as helping artists and creators get the pay they deserve for their work, improving the environment… and moving towards a true Open Metaverse instead of Metaverse controlled by proprietary companies.”
Although there is not much detailed information about the project at this stage, Joseph Lubin – the co-founder of Ethereum, was one of the earliest people to invest in LAMINA1.
Vessenes now works with technical partners, business partners, artists, and investment funds to make the project a reality in the fastest possible time.
Recently, writer Neal Stephenson also shared some thoughts on metaverse on Twitter, as he had predicted the majority of metaverse would be shown on 2D screens instead of VR glasses. Still, he admitted his predictions were not entirely accurate.
At the time of writing Snow Crash, Stephenson had no idea that video games would be distributed to consumers in large numbers now. He tweeted: “Thanks to the game, billions of people have been comfortable navigating in a 3D environment instead of a flat 2D screen. The user interface they have mastered (W-A-S-D keyboard and computer mouse combinations) is not something most science fiction writers can predict.”
He said that modern games will still be played on the computer screen. If there is a change, it will be a combination of 2D screen and AR/VR technology, not just VR. The ideal scenario would be for humans to navigate and interact in a 3D environment using a computer keyboard.
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