On July 20, Mojang Studios, the developer of the popular 8-bit open-world game Minecraft, announced that it would not support nor allow NFT integration. Minecraft is one of the most popular traditional games today, with 2020 revenue reaching $415 million from 130 million global players.
“We are concerned that some third-party NFTs may not be reliable and may end up costing players who buy them. Some third-party NFT implementations are also entirely dependent on blockchain technology and may require an asset manager who might disappear without notice.
There have also been instances where NFTs were sold at artificially or fraudulently inflated prices. We recognize that creation inside our game has intrinsic value, and we strive to provide a marketplace where those values can be recognized.”
Not stopping there, Mojang Studios will ban the integration of blockchain technology into Minecraft clients and servers and prevent users from creating in-game items such as world maps, skins, items, or other items as NFT with digital scarcity.
The game developer said it would continue to monitor blockchain technology to choose the advantages worth using.
“We will also be paying close attention to how blockchain technology evolves over time to ensure that the above principles are withheld and determine whether it will allow for more secure experiences or other practical and inclusive applications in gaming. However, we have no plans of implementing blockchain technology into Minecraft right now.”
Mojang believes that these third parties can take advantage of players to profit through selling NFTs and inflating the value of digitalized items from the blockchain, or even scam. Maybe Mojang is referring to NFT Worlds, a game that derives from Minecraft and integrates NFT straight into many aspects.
NFT Worlds also had a surprising reaction to the Mojang Studios ban:
As such, Minecraft is the latest traditional game to join the debate over whether to accept NFT or not. While the big supporters include Ubisoft, Square Enix, Epic Games, etc., the organizations that have had to turn away from crypto/NFT because of the storm of protests from users include Discord, Steam, and the game STALKER 2.
Minecraft is a brand owned by Microsoft, a software corporation that, at the end of 2021, spent $68.7 billion to acquire the game company Activision Blizzard to build the metaverse.
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