CEO Microsoft Gaming Phil Spencer Understands Why Some Players Dislike The Metaverse

CEO of Microsoft Gaming Phil Spencer asserted that gamers have been part of the metaverse for at least 30 years, but acknowledged that some people may still be wary of it.

Speaking with Bloomberg Studio 1.0 on Friday, he suggested that gamers don’t “get” the metaverse because the technologies proponents claim as novel are ones they have experienced in games for years.

“It’s not at all surprising to me that gamers might look at metaverse and think… I already have an avatar of myself, I can already go into a shared world and I can already have voice conversations” he said.

Additionally, he stated that he was “suspicious” about some trends, such as play-to-earn, because they turn users into a “workforce for select players to monetize.”

The usage of play-to-earn and NFTs in blockchain games has drawn criticism from Phil Spencer in the past, and Microsoft has made it clear that “exploitative” initiatives cannot be run on its platforms.

Microsoft-owned Mojang Studios revised its community guidelines for Minecraft in July to forbid the use of the platform by projects involving NFTs. The metaverse platform NFT Worlds, which was compelled to stop using Minecraft as the foundation of its virtual world, took a hit as a result of the decision.

Phil Spencer acknowledged that player-to-player monetization occurs

“There have been gold farmers, people who literally just spend their time doing some menial task in a game to accrue some currency that they can then sell to some other rich player for real money, so that person doesn’t have to spend their time… But now you find games that are starting to build that into the economy of the game itself” he said.

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CEO Microsoft Gaming Phil Spencer Understands Why Some Players Dislike The Metaverse

CEO of Microsoft Gaming Phil Spencer asserted that gamers have been part of the metaverse for at least 30 years, but acknowledged that some people may still be wary of it.

Speaking with Bloomberg Studio 1.0 on Friday, he suggested that gamers don’t “get” the metaverse because the technologies proponents claim as novel are ones they have experienced in games for years.

“It’s not at all surprising to me that gamers might look at metaverse and think… I already have an avatar of myself, I can already go into a shared world and I can already have voice conversations” he said.

Additionally, he stated that he was “suspicious” about some trends, such as play-to-earn, because they turn users into a “workforce for select players to monetize.”

The usage of play-to-earn and NFTs in blockchain games has drawn criticism from Phil Spencer in the past, and Microsoft has made it clear that “exploitative” initiatives cannot be run on its platforms.

Microsoft-owned Mojang Studios revised its community guidelines for Minecraft in July to forbid the use of the platform by projects involving NFTs. The metaverse platform NFT Worlds, which was compelled to stop using Minecraft as the foundation of its virtual world, took a hit as a result of the decision.

Phil Spencer acknowledged that player-to-player monetization occurs

“There have been gold farmers, people who literally just spend their time doing some menial task in a game to accrue some currency that they can then sell to some other rich player for real money, so that person doesn’t have to spend their time… But now you find games that are starting to build that into the economy of the game itself” he said.

DISCLAIMER: The Information on this website is provided as general market commentary and does not constitute investment advice. We encourage you to do your own research before investing.

Join CoinCu Telegram to keep track of news: https://t.me/coincunews

Follow CoinCu Youtube Channel | Follow CoinCu Facebook page

Annie

CoinCu News