Metaverse is 1 tonne chance after 10x users: grayscale report
Cryptocurrency investment giant Grayscale released an upbeat report on Metaverse, estimating that the “market opportunity” to bring Metaverse mainstream could be worth more than $ 1 trillion in a matter of days.
The November report, entitled “Metaverse Virtual Cloud Economies, World-wide-web 3.0,” was prepared by Grayscale Research Lead David Grider and Research Analyst Matt Maximo. The duo researches the growing field primarily from the perspective of an open metaverse world, which is driven by a “networked crypto-economy” like Decentraland.
The report highlights that Metaverse platforms are integrated with crypto tokens, decentralized financial services (DeFi) such as staking and lending, NFT, decentralized governance and cloud storage. Decentralization has “created a new online experience” that new users quickly attracts.
The analysis of the data from “global all-time-active-metaverse-wallets” since the beginning of 2020 showed that the user base has increased tenfold since then and reached around 50,000 by June 2021.
“Compared to other Web 3. and Web 2. segments, users of the Metaverse virtual world are still in the early stages, but if the current growth rate stays on its current path, this emerging segment can become mainstream in the years to come. “
The report highlights that there is no shortage of venture capitalists to share in the industry’s potential. According to the report, total fundraising for blockchain gaming in the third quarter was $ 1 billion. That number accounted for 12% of total fundraising for the entire crypto sector during the quarter and ranks as a “Leader.” Top Subsector “in the Net 3 and NFT categories.
Market opportunity
The researchers identify a number of key factors that could significantly contribute to the growth of the Metaverse space, including the increase in average leisure time and the amount of money being spent on digital hobbies, the cultural shift from high-end gaming to free gaming . Play Games and the World Wide Web 3. Innovation as a game for money (P2E).
Global virtual game revenues are $ 180 billion in 2020, with “premium spending” around $ 40 billion, with estimates suggesting the sector could bring in more than $ 400 billion in 2025, mainly driven by the spending pattern for games.
The report argues that this shift is accelerating “with the transition from Net 2. Closed Corporate to World Wide Web 3. Metaverse Metaverse Open Cryptocurrencies” because of the play-for-money potential they offer.
“Virtual World Web 3. Meta has benefited from rapid innovation and increased productivity. The virtual world of cryptocurrency has created a multi-million dollar primary and secondary market for asset creators and owners by removing capital controls and opening digital borders. Your digitization with the capitalism of the free market ”, it says in the report.
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